<!doctype html>
<html lang="en-us">
    <head>
        <meta charset="utf-8">
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
        <title>Emscripten-Generated Code</title>
        <style>
            .emscripten { padding-right: 0; margin-left: auto; margin-right: auto; display: block; }
            .app {
                position: absolute;
                top: 0px;
                left: 0px;
                margin: 0px;
                border: 0;
                width: 100%;
                height: 100%;
                overflow: hidden;
                display: block;
            }
            textarea.emscripten { font-family: monospace; width: 80%; }
            div.emscripten { text-align: center; }
            div.emscripten_border { border: 1px solid black; }
            /* the canvas *must not* have any border or padding, or mouse coords will be wrong */
            canvas.emscripten { border: 0px none; background-color: black; }
            .spinner {
                height: 50px;
                width: 50px;
                margin: 0px auto;
                -webkit-animation: rotation .8s linear infinite;
                -moz-animation: rotation .8s linear infinite;
                -o-animation: rotation .8s linear infinite;
                animation: rotation 0.8s linear infinite;
                border-left: 10px solid rgb(0,150,240);
                border-right: 10px solid rgb(0,150,240);
                border-bottom: 10px solid rgb(0,150,240);
                border-top: 10px solid rgb(100,0,200);
                border-radius: 100%;
                background-color: rgb(200,100,250);
            }
            @keyframes rotation {
                from {transform: rotate(0deg);}
                to {transform: rotate(360deg);}
            }
        </style>
    </head>
    <body>
        <hr/>
        <figure style="overflow:visible;" id="spinner"><div class="spinner"></div><center style="margin-top:0.5em"><strong>emscripten</strong></center></figure>
        <div class="emscripten" id="status">Downloading...</div>
        <div class="emscripten">
            <progress value="0" max="100" id="progress" hidden=1></progress>    
        </div>
        <div class="emscripten_border">
            <canvas class="emscripten app" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
        </div>
        <hr/>
        <script type='text/javascript'>
            var statusElement = document.getElementById('status');
            var progressElement = document.getElementById('progress');
            var spinnerElement = document.getElementById('spinner');
            var Module = {
                preRun: [],
                postRun: [],
                print: (function() {
                    return function(text) {
                        if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
                        console.log(text);
                    };
                })(),
                printErr: function(text) {
                    if (arguments.length > 1) text = Array.prototype.slice.call(arguments).join(' ');
                    if (0) { // XXX disabled for safety typeof dump == 'function') {
                        dump(text + '\n'); // fast, straight to the real console
                    } else {
                        console.error(text);
                    }
                },
                canvas: (function() {
                    var canvas = document.getElementById('canvas');
                    // As a default initial behavior, pop up an alert when webgl context is lost. To make your
                    // application robust, you may want to override this behavior before shipping!
                    // See http://www.khronos.org/registry/webgl/specs/latest/1.0/#5.15.2
                    canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
                    return canvas;
                })(),
                setStatus: function(text) {
                    if (!Module.setStatus.last) Module.setStatus.last = { time: Date.now(), text: '' };
                    if (text === Module.setStatus.text) return;
                    var m = text.match(/([^(]+)\((\d+(\.\d+)?)\/(\d+)\)/);
                    var now = Date.now();
                    if (m && now - Date.now() < 30) return; // if this is a progress update, skip it if too soon
                    if (m) {
                        text = m[1];
                        progressElement.value = parseInt(m[2])*100;
                        progressElement.max = parseInt(m[4])*100;
                        progressElement.hidden = false;
                        spinnerElement.hidden = false;
                    } else {
                        progressElement.value = null;
                        progressElement.max = null;
                        progressElement.hidden = true;
                        if (!text) spinnerElement.hidden = true;
                    }
                    statusElement.innerHTML = text;
                },
                totalDependencies: 0,
                monitorRunDependencies: function(left) {
                    this.totalDependencies = Math.max(this.totalDependencies, left);
                    Module.setStatus(left ? 'Preparing... (' + (this.totalDependencies-left) + '/' + this.totalDependencies + ')' : 'All downloads complete.');
                }
            };
            Module.setStatus('Downloading...');
            window.onerror = function() {
                Module.setStatus('Exception thrown, see JavaScript console');
                spinnerElement.style.display = 'none';
                Module.setStatus = function(text) {
                    if (text) Module.printErr('[post-exception status] ' + text);
                };
            };
        </script>
        {{{ SCRIPT }}}
    </body>
</html>
